Game developer portfo​lio

Sunnatulla
Esanov

programmer, technical animator

commercial projects

Future Frame
ML-Driven Animation Tool for Animators
plastic battlegrounds
Meta Quest, PCVR
Cry of athena
PCVR​, ​Meta Quest
VIRTUAL FILM COMPANY
Live TV show, on TWITCH, YouTube

personal projects

Jab  Juggernauts
Machine Learning, Active ragdolls, humanoid locomotion, VR boxing game, on STEAM
Super League
VR developer programmer, Machine Learning Engineer
On Meta Quest Store
Max Payne 3 Diving system
Locomotion design
Unreal Lighitng Contest:
QuantumLightBounce
Cinematics design
Freelance/Office

about

I’m a Gameplay Engineer and Technical Animator with over 6 years. I specialize in Unreal Engine,
building advanced AI , physics-driven characters location programming in C++ and Blueprints.
During my journey, I managed to contribute to immersive titles such as Plastic Battlegrounds and Cry
of Athena

Freelance/Office

contact

Email

sunntullaesanov@sefu.uz