I'm a game developer with a deep passion for physics-based locomotion. I love creating movement systems that feel natural, immersive, and fun to play with. My main focus is on making character movement more realistic and responsive, enhancing the overall gameplay experience.Lately, I’ve been especially interested in using machine learning to tackle locomotion challenges. By blending traditional physics-based methods with data-driven approaches, I aim to develop more adaptive and intelligent movement mechanics.With a strong background in game development and physics simulation, I’m always looking for new ways to improve motion dynamics in interactive environments.
dynamicprogrammingxd@gmail.com