Game developer portfo​lio

Sunnatulla
Esanov

based in tashkent, Uzbekistan
programmer, technical animator

commercial projects

plastic battlegrounds
Meta Quest, PCVR
Cry of athena
PCVR​, ​Meta Quest
VIRTUAL FILM COMPANY
Live TV show, on TWITCH, YouTube
Bony Labyrinth  
VR locomotion Unity Plugin in Asset Store )

personal projects

Jab  Juggernauts
Machine Learning, Active ragdolls, humanoid locomotion, VR boxing game, on STEAM
Super League
VR developer programmer, Machine Learning Engineer
On Meta Quest Store
Max Payne 3 Diving game mechanics prototype
Locomotion design
Unreal Lighitng Contest:
QuantumLightBounce
Cinematics design
Freelance/Office

about

I'm a game developer with a deep passion for physics-based locomotion. I love creating movement systems that feel natural, immersive, and fun to play with. My main focus is on making character movement more realistic and responsive, enhancing the overall gameplay experience.Lately, I’ve been especially interested in using machine learning to tackle locomotion challenges. By blending traditional physics-based methods with data-driven approaches, I aim to develop more adaptive and intelligent movement mechanics.With a strong background in game development and physics simulation, I’m always looking for new ways to improve motion dynamics in interactive environments.

Freelance/Office

contact

Email

dynamicprogrammingxd@gmail.com